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Product Development Powerpoint Template

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Development Powerpoint

Transcript: KINDERGARTEN Piaget: In kindergarten we did a lot of adding using blocks or other objects. This shows the preoperational stage in action. The intelligence is demonstrated through symbols (the blocks representing the numbers). FIRST GRADE Gilligan: We used to play lava monster on the playground. I would never want to be the monster and usually more boys ended up wanting to be the monster than girls. This shows Gilligan's belief that girls grow up with a sense of nurturing. Girls normally do not want to cause pain to others which is why they would rather be chased and not be the monster. SECOND GRADE Erikson: In second grade my cousin and I snuck away at a block party in order to ride a hayride that our parents wouldn't let us do. I remember after sneaking away from the block party feeling some remorse for doing something that I wasn't supposed to do but the feeling of adventure overpowered that. THIRD GRADE Mead: In third grade our teacher made our classroom live by the golden rule. This is the basis of Mead's theory. This rule was drilled into be back in third grade and still sits with me and most of my friends to this day. FOURTH GRADE Cooley: Fourth grade was the first year that I really remember caring what other people thought of me. I began to wonder how other people viewed me and started to dress and act accordingly. It was the first year I started to worry about fitting in. FIFTH GRADE Piaget: In fifth grade we started using some algebra type math and also began reading critically which shows that by then most of us had reached the Concrete thinking phase. We were able to begin thinking bastractly to solve problems. SIXTH GRADE Kohlberg: This was the year that our class took a trip to Nature's Classroom. It was the first time that I had been away from my parents for an extended period of time. There were new rules and we had more rights and freedom then ever before. It taught us how to adjust to a completley new lifestyle for a few days. SEVENTH GRADE Erikson: Seventh grade was a new experiance for everyone. We were meshed together with a bunch of strangers that we didn't know. We had to meet new people and re - organize our social groups. This is a perfect example of Erikson's fifth step, identity vs. role confusion. We were all trying to fit in and find groups that made us feel like we belonged. I began to do things for myself and what others around me thought rather than my parents. EIGHTH GRADE Cooley: Yet, again I began to worry how others saw me. I began to dress in all brand named clothes and constantly thought about how other people viewed me. I got paranoid worrying about what other people thought and began to act different and change myself in order to fit in, hoping that people saw me in a good light. NINTH GRADE Piaget: In ninth grade all learning in school took the path of Formal thinking. We began to pick apart literature and find the deeper meanings in everything that we did. I was at the point where I began to be able to think like this and act accordingly. TENTH GRADE Gilligan: I began to pick relationships carefully in order to avoid being hurt. I took great care in my friendships and when something went wrong, I would be crushed. This again shows how Gilligan that girls were brought up with a natural nurturing and caring ability. ELEVENTH GRADE Erikson: This year I had a serious boyfriend that I had been going out with for over a year. This goes along with Erikson's idea on intimacy vs. isolation. I put all of my time into my boyfriend and had began to make a long term relationship out of it. I learned how to give my time to someone and share my feelings with someone. SENIOR YEAR Erikson This year I broke up with my boyfriend and I went back to identity vs. role confusion. I had to meet new friends and reconnect with my old ones in order to help get rid of that lonely feeling that I was experiancing. It was confusing and hard to do at first but everything turned out okay.

Medical PowerPoint Template

Transcript: Medical PowerPoint Template Design Elements Color Schemes for Medical Presentations Font Selection for Readability Color schemes significantly affect audience understanding and retention. In medical presentations, using blue and green hues promotes calmness and trust, while contrasting colors can highlight key information and enhance visibility. Choosing the right font is crucial for comprehension. Sans-serif fonts like Arial or Helvetica are recommended as they are easier to read on screens. Always ensure that text is large enough to be legible from a distance. Incorporating Graphics and Images Layout and Structure Incorporating relevant graphics can enhance understanding and retention of complex ideas. Use high-quality images, charts, or diagrams that directly relate to the content to support the narrative without overcrowding the slide. A well-structured layout guides the audience’s eye and improves information flow. Utilize a grid system to maintain alignment and consistency, making sure to reserve space for visual elements. Balance text with images to avoid clutter. A Blank Canvas for Your Data Presentation Tips Best Practices for Delivery Content Organization in Medical Presentations Engaging Your Audience Practicing your presentation can lead to smoother delivery and reduced anxiety. Utilize appropriate body language, voice modulation, and eye contact to foster a connection with the audience, making your message more impactful. Audience engagement is critical for effective communication. Techniques include asking rhetorical questions, using relatable examples, and incorporating multimedia elements to maintain interest and encourage participation. Title Slides and Headings Introduction to Medical Presentations Title slides set the stage for your presentation and should include the topic, your name, and the date. Headings throughout the presentation guide the audience through the narrative and facilitate smooth transitions between topics, ensuring clarity and focus on key messages. Bullet Points vs. Paragraphs Handling Questions and Feedback Bullet points provide concise and digestible pieces of information, making it easier for the audience to follow along. In contrast, paragraphs may be necessary for complex concepts but should be used sparingly to maintain attention and avoid overwhelming the viewer. Practicing and Timing Your Presentation Using Tables and Charts Tables and charts effectively present quantitative data, making complex information more approachable. They facilitate quick understanding of trends and relationships within data, enhancing the audience’s ability to interpret clinical findings or statistical results. Rehearse your presentation multiple times to refine your delivery and timing. Understanding how long each section takes helps ensure that you cover all material without rushing or exceeding your allotted time. Encourage questions to create a dialogue with your audience. Responding thoughtfully to feedback shows respect for their input and enhances clarity for everyone involved, improving overall comprehension. Citing Sources and References Importance of Visual Aids Citing sources is crucial in maintaining credibility and allowing the audience to explore further. Proper referencing not only attributes the original work but also strengthens arguments presented in the medical content, supporting evidence-based practice. Visual aids play a crucial role in medical presentations by simplifying complex information. They help audiences grasp essential concepts quickly, improving retention and engagement through the use of charts, images, and videos. Overview of PowerPoint Features PowerPoint offers various features to enhance medical presentations, including templates specifically designed for medical content, the ability to incorporate multimedia, and options for animations that can illustrate processes or changes over time. Objectives of the Medical Template The medical PowerPoint template serves to streamline the creation of presentations by providing a standardized format. This ensures consistency in design and aids users in organizing their data effectively for clarity and impact.

Product development

Transcript: By: Anahat Brar PS Vita . Added graphics . 2-4 player inputs . greater system reseloution . television cable input . caset drive We will discuss info, disposal and lots more in this presentation Fun Fact Changes from Computer to Arcade Systems Speaking of Analog/Joy sticks Nintendo introduced it to us and with out them taking charge on their first project consoles and portables wouldn't exist today so congrats to them! Cummunication Did you know Nintendo was also the first company to make a playable console and a 3D game! Changes from portables to motion/current gen gaming Computer Portables Want to see whats new! in holiday 2012 a whole new console will come out and two already did. Introducing 3DS, PS VITA, and the highly anticapated Wii U. Believe me all these are game changers. With 3D glasses free technoladgy, and touch screen elements from the i pad equals an eveloutiniary next gen console line up. . hand held . extra saving storage . 2 shoulder buttons .better graphics .cheaper games What could happend in the end After the 10 year succes of computer games which still goes on today. aa bunch of engineers worked together to create the first ever Arcade system. They would put it in the arcade booth where the public would go to play games for 50 cents, it came arrow/navagation buttons and 2 action buttons for example A & B, but the Joy/Analog stick came 22 years after the release of Arcade systems in 1970, because a system called, "Nintendo 64" had started it along with the first playstation by, "Sony." Popular games for it was PacMan, Pinball and streetfighter along with many others. . Online network abalities . 4 shoulder button input . HDMI slots . Changed programming controls . 60 FM per second and up to 320 gb of storage as well as 64 mb per second HD graphics Fun Fact Did you know the gameboy is the best selling game in the world with 125,000,000 units sold across the globe. Fun Fact New Consoles . 3D glasses free technology . Touch screen . Slimmer . outside friend world . HD Fun Fact .added colour .added buttons .Smaller running engine .Added score saving .Added hub world space There are 3 versions of the gameboy! Upcoming Cummunacating is very inportant it's like giving a game a mind of it's own. Programming gives the the body a brain because a XBox would be pretty dumb without programing mechanics. But the controller is the most inportant to allow cummancation with the system to the television screen. For example : press X button to jump. But once again Nintendo has done it again with introducing motion controlls with the wii in 2006. It had great succsseses for 2 years in a row but than Company's Sony and Microsoft changed plans attracting hardcore gamers with their platforms and from then on out Nintendo had a downfall. But publishers decided to add motion controlls to their consoles with PS3 move and Kinekt in the generation that we live in today with other features like voice activated concepts. A ststem dosn't fuse or die in a long time unless you have an old system like a super nintendo. In fact the consles could even go run longer than humens! , well unkess you smash it on the ground it's done. But if there are any broken pieces those will not be recycable In life games aren't that nessecary because it's not that we need games to live, but it's a want for our entertainment, providing pictures, songs, downloads, games and more. the portables are evan bringing apps and buisness owners could orginize their files on it and kids could read books on it just like an i pad so it might just depend on the real person you are to see if it's nessecary in life or not but in my personal opinion it's not we'll be absaloutly fine without games Product Development Fun Fact The company, Nintendo AKA known as, " The Game Changer" has done it again in the 1990's introducing the very first GameBoy. They thought it would be cool to take a handheld with you where ever you want just like cellphones but brought the same experiance of gaming in the palm of your hand. Changes from current gen to upcoming consoles .5” touchscreen display, taking it with you wherever you go .wireless connectivity .HD OLED 5” touchscreen on the front, innovative rear touch pad on the back .front and back cameras, Wi-Fi and 3G .motion sensors, dual analog sticks, .tap the multi-touch screen to go hands-on with your favourite games .rotate the PS Vita to steer in racing games .Play online and chat Extra info Are games eco friendly? Do you know that Nintendo is proposing to have an app store for wii u Yes! vedio game systems and cd's or cassets are completly eco friendly. Systems are made from metal, plastic, cardboards, and ram which is completly recycable. CD,s are also made from 75% recycled steal. and cassets come from ram ram and plastic which is 100% recycable. These were the first ever released gaming systems in 1985. the were in 8-bit formal graphics or blocks. they only made 2D sidescrollers and had very low storage so it would

Product Development

Transcript: Creating an Idea fuzzy front end from an idea to the beginning of a concept SWOT Strength Weakness Threats Opportunity Opportunity Analysis Brainstorming Collect ideas Screening of an Idea Filtering - elimination of "unround" concepts by Asking CRITICAL questions What is the target market? Is there a growth in the market segment? How about competitors? Industry sales and market trends? Do we have the knowledge and feasibility to implement the product? How profitable will the product be? Income-development-operations-maintenance-... What is the benefit? Concept and Testing Develop your Ideas ... but before you start .... Investigate patents and IP rights Create Feature List What are the key benefits? Is there a USP? Specing - Prototyping - Balsamicing Test your idea and concept Ask Insiders Interview potential clients Get a feeling if your idea would work Let SOMEONE ELSE get this feeling Business Analysis Estimated selling price Estimated selling volume Estimated profitability Estimations ... but to get facts ... Let a Business Analyst do this job! Technical Implementation Initiate Development Process which includes ... Technical spec and documentation Project planning Milestone definition Technical resource planning Monitoring and review of processes Quality Management Developer Marketing SysAdmins Sales Product Developer Management COMMUNICATION MANAGEMENT Beta and Market Testing ... as soon as possible! Focus on customer Create a prototype ... Create a click dummy ... Review and adjust where needed based on feedback Use exhibitions and shows :) Select some customers that help you reviewing Select them carefully! Commercialization and Pricing Now communication gets MOST important !!! As we always have many parties involved, you need to take care that everyone is informed. The Long Road of a Product Development Process Some more points ... Follow the process! Idea Concept Spec Implementation Testing Sales Marketing Production Reviewing & Communication Use knowledge and help within the group Don't waste time on things that are not your core competence! Focus yourself and demand resources! Iterating always critical review your ideas troughout the process ... like on Monopoly ... Get back to start :) Thanks for your attention! ... and thanks to Wikipedia

Product Development

Transcript: Curriculum Expectations CC5.01 - describe the role and effectiveness of advertising, display, distribution, research, packaging, and selling methods in marketing a product. CC3.02 - specify ways in which business activity can help or harm the environment. Definition: the process of creating the product by designing it, packaging it, and branding it. Product Design Product Designers: choose materials shape these materials fit them together decide on the final look of a product 2 principles Form what the product looks like colours shapes material patterns pictures Function what the product is designed to do what is it used for? a product is designed to look the way it does because of what it is supposed to do Product Branding the process of creating a brand identity that fits the target consumer market brand personality Product Packaging Packaging: protects the product from light, dirt, germs, air, water, tampering, and damage makes it easy for consumers to use the product identification purposes (brand identification) appeal to consumers bad packaging Pg. 215 #3 abc Team 1 follows Slogan a place for friends i) f) i'm lovin' it Function Jennifer Dominik Cathy Can Fu Serina Corey Sing Yu e) Abdullah Jared Jennifer Edward Louis Dominik Crystal Helen Sing Yu Alya a) Team 3 Andrea Ye Scott Michael Jason Cory Brig & g) Group 4 a lesson where dreams come true Form think different d) Oscar Steven Ahmed Peter Sharon Christie Bellal Find a product in which you consider its packaging to be non environment-friendly Redesign the packaging to improve the product Create a poster advertising the positive changes Be prepared to present to the class! refresh everything 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Logo Andrea Ye Scott Michael Jason Cory Brig Serina Corey hello moto Group 3 b) j) Redesigning Activity h) & Team 2 Abdullah Jared Edward Louis Crystal Helen Alya Group 2 it's finger lickin' good zoom zoom Oscar Cathy Steven Ahmed Peter Can Fu Sharon Christie Bellal Group 1 just do it quality is our recipe Product Development c)

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