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Powerpoint Review Game Templates

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Game Question Templates

Transcript: Introduction to Game Questions Definition of Game Questions Types of Game Questions Game questions are inquiries or prompts presented within a game to stimulate player thought, encourage engagement, or assess knowledge. They can take various forms, such as trivia, quizzes, or scenario-based dilemmas, designed to challenge players and enhance their gaming experience. Game questions can be categorized into several types, such as trivia, multiple-choice, open-ended, scenario-based, and survey questions. Each type serves specific purposes in assessing player knowledge, choices, and preferences, enhancing gameplay. Objective of Using Questions Importance in Game Design The primary objective of using questions in games is to engage players actively and to drive narrative or strategy. Questions can enhance learning, clarify objectives, and enrich the overall gaming experience, making them integral to effective game design. Incorporating game questions into design creates pathways for player interaction, enhances retention, and fosters community engagement. They can drive narrative, inform players about mechanics, and adjust difficulty levels, ensuring a balanced and compelling experience. Crafting Effective Questions Game Question Templates Question Formats Understanding Your Audience Employing various question formats like multiple choice allows for straightforward answers, while open-ended questions promote critical thinking and creativity. Balancing both formats can cater to diverse player skills. Identifying your audience's preferences is crucial. Tailoring questions to their age, experience level, and interests can enhance engagement and relevance, making the gameplay experience more immersive and enjoyable. Incorporating Story Elements Balancing Difficulty Levels Questions should be appropriately challenging to maintain player interest without causing frustration. Gradually increasing complexity can enhance learning and retention, creating a rewarding experience. Integrating narrative elements into questions can deepen player immersion and emotional engagement. Linking questions to character backstories or plot developments enhances the overall gaming experience. Examples of Game Questions Trivia Questions Trivia questions are used to gauge knowledge on a specific topic and can range from easy to difficult levels. They serve as a fun way to challenge players while reinforcing learning about game lore or historical facts. Character Development Questions Character development questions encourage players to think deeply about their in-game persona. These questions often explore motivations, backstories, and relationships, enriching the gaming experience and enhancing player immersion. Scenario-Based Questions Scenario-based questions place players in fictional dilemmas requiring strategic thinking. These questions assess decision-making skills, allowing players to reflect on potential outcomes based on their choices within the game context. Puzzle Questions Puzzle questions challenge players' problem-solving abilities, requiring critical thinking to solve problems within the game. This cognitive engagement can vary in complexity, appealing to diverse player skill levels and enhancing gameplay. Crafting Engaging and Thought-Provoking Questions for Players Evaluation and Improvement Analyzing Question Effectiveness Gathering Player Feedback Assessing question performance metrics such as response rates and player retention rates reveals how well questions serve their purpose. Effective questions maintain player interest and challenge without causing frustration. Utilizing surveys, interviews, and in-game analytics provides direct player insights. Understanding players’ experiences with questions helps assess their clarity and engagement levels, leading to informed revisions. Revising Questions for Engagement Case Studies of Successful Question Use Incorporating player feedback and effectiveness analyses leads to strategic question revisions. Adjusting difficulty levels and adding diversity in format enhances engagement, ensuring players remain stimulated. Analyzing successful games that use compelling questions can offer valuable insights. Titles such as 'Trivia Crack' showcase how engaging questions drive player interaction and retention rates.

PowerPoint Game Templates

Transcript: Example of a Jeopardy Template By: Laken Feeser and Rachel Chapman When creating without a template... http://www.edtechnetwork.com/powerpoint.html https://www.thebalance.com/free-family-feud-powerpoint-templates-1358184 Example of a Deal or No Deal Template PowerPoint Game Templates There are free templates for games such as jeopardy, wheel of fortune, and cash cab that can be downloaded online. However, some templates may cost more money depending on the complexity of the game. Classroom Games that Make Test Review and Memorization Fun! (n.d.). Retrieved February 17, 2017, from http://people.uncw.edu/ertzbergerj/msgames.htm Fisher, S. (n.d.). Customize a PowerPoint Game for Your Class with These Free Templates. Retrieved February 17, 2017, from https://www.thebalance.com/free-powerpoint-games-for-teachers-1358169 1. Users will begin with a lot of slides all with the same basic graphic design. 2. The, decide and create a series of questions that are to be asked during the game. 3. By hyper linking certain answers to different slides, the game jumps from slide to slide while playing the game. 4. This kind of setup is normally seen as a simple quiz show game. Example of a Wheel of Fortune Template https://www.teacherspayteachers.com/Product/Wheel-of-Riches-PowerPoint-Template-Plays-Just-Like-Wheel-of-Fortune-383606 Games can be made in order to make a fun and easy way to learn. Popular game templates include: Family Feud Millionaire Jeopardy and other quiz shows. http://www.free-power-point-templates.com/deal-powerpoint-template/ Quick video on template "Millionaire" PowerPoint Games Some games are easier to make compared to others If users are unsure whether or not downloading certain templates is safe, you can actually make your own game by just simply using PowerPoint. add logo here References Example of a Family Feud Template PowerPoint Games are a great way to introduce new concepts and ideas You can create a fun, competitive atmosphere with the use of different templates You can change and rearrange information to correlate with the topic or idea being discussed. Great with students, workers, family, etc. For example: With games like Jeopardy and Family Feud, players can pick practically any answers. The person who is running the game will have to have all of the answers in order to determine if players are correct or not. However, with a game like Who Wants to be a Millionaire, the players only have a choice between answers, A, B, C, or D. Therefore, when the player decides their answer, the person running the game clicks it, and the game will tell them whether they are right or wrong.

PowerPoint Game Templates

Transcript: Conservation of fishing cat Introduction of fishing cat Health: Fishing cats are susceptible to carnivore protoparvovirus, a disease known to kill them. This disease significantly damages the kidney, spleen and gastrointestinal tract of the body. The fishing cat is also vulnerable to diseases and medical conditions such as feline hemoplasmas, transitional cell carcinoma and canine distemper virus. Conservation Threats Wild life Shamim khan 2225138043 Bs Zoology 2022-2026 Since 2016, the fishing cat is listed as a vulnerable species on the IUCN Red List, as the global population is thought to have declined by around 30% in the years 2010–2015; the destruction of wetlands and killings by local people are major threats to the fishing cat.[1] The destruction of wetlands includes increased pollution or conversion for agricultural use and human settlements. The conversion of mangrove forests to commercial aquaculture ponds is a major threat in Andhra Pradesh, and in some places fishing cats are killed. Over-exploitation of local fish stocks and retaliatory killing by local people are also significant threats. The fishing cat is included on CITES Appendix II and protected by national legislation over most of its range. Hunting is prohibited in Bangladesh, China, India, Indonesia, Myanmar, Nepal, Pakistan, Sri Lanka, and Thailand. Hunting regulations apply in Laos. In Bhutan, Malaysia, and Vietnam, it is not protected outside protected areas, and no information is known about its legal protections in Cambodia. It is the state animal of the Indian state of West Bengal. Its survival depends on protection of wetlands, prevention of indiscriminate trapping, snaring and poisoning. fishing cat The fishing cat (Prionailurus viverrinus) is a medium-sized wild cat of South and Southeast Asia. It has a deep yellowish-grey fur with black lines and spots. Adults have a head-to-body length of 57 to 78 cm (22 to 31 in), with a 20 to 30 cm (8 to 12 in) long tail. Males are larger than females classification of fishing cat: Scientific classification Domain: Eukaryota Kingdom: Animalia Phylum: Chordata Class: Mammalia Order: Carnivora Suborder: Feliformia Family: Felidae Subfamily: Felinae Genus: Prionailurus Species: P. viverrinus Characteristics: The fishing cat has a deep yellowish-grey fur with black lines and spots. Two stripes are on the cheeks, and two are above the eyes running to the neck with broken lines on the forehead. It has two rows of spots around the throat. The spots on the shoulder are longitudinal, and those on the sides, limbs and tail are roundish Endangered in Pakistan: In captivity: Fishing cat captive breeding programmes have been established by the European Association of Zoos and Aquaria and the American Association of Zoos and Aquariums. All the fishing cats kept in zoos around the world are listed in the International Studbook of the World Association of Zoos and Aquariums.Zoos in Thailand house around 30 individuals; birth rates are not particularly high.They have been placed in captivity as an "insurance population" due to their vulnerable status in the wild Taxonomy Topic: fishing cat Submitted to: Dr Najiya Al-Arifa Behaviour and ecology Phylogeny: Distribution and habitat: The fishing cat lives among dense vegetation near water and is thought to be primarily nocturnal. It is known to be a proficient long-distance and underwater swimmer. Adult males and females without dependent young are solitary. Females have been reported to range over areas of 4 to 6 km2 (1.5 to 2.3 sq mi), while males range over 16 to 22 km2 (6.2 to 8.5 sq mi). It has been observed resting in thick grassy habitats, often near a water body but sometimes far away from them. Adults have been recorded to vocalise "chuckling" sounds The fishing cat is broadly but discontinuously distributed in South and Southeast Asia. It predominantly inhabits densely vegetated wetlands around slow-moving bodies of water like swamps and marshes.These include low-salinity bodies such as oxbow lakes, and high-salinity ones such as tidal creeks and mangrove forests. Along these bodies of water, it conceals itself within the thick cover of forests, scrublands, reed beds, and grasslands. Most records are from lowland areas. Reproduction and development: Wild fishing cats most likely mate during January and February; most kittens in the wild were observed in March and April. However, fishing cats may mate as late as June. In captivity, the gestation period lasts 63–70 days; females give birth to an average of two to three kittens; the litter size can be as small as one to as large as four.

REVIEW POWERPOINT

Transcript: 6. Sports Intermediary: Organization that markets an event. 7. Exchanges. Transaction between a producer and consumer. 8. Audience: All individuals at or exposed to an event. 9. Behavioral Segmentation: Segmentation based on Rate of Use. 10. Demographics: Segmentation based on measurable statistics. 41. Branding: A company's effort at developing a personality and image. 42. Brand: A company's identifying mark or logo. 43. Ad Schedule: Organizes promotional message delivery. 44. Advertising: One way mass communications paid for by a sponsor. 45. Media: Method of distribution for a promotional message. 26. Leveraging: Increasing a sponsorship with additional marketing efforts. 27. Percentage of Sales: Promotional budgeting using a set percent of gross sales. 28. Objective and Task: Promotional budgeting which funds a specific goal. 29. Retailer: Company which sells merchandise to the end user. 30. Signature Sponsor: A sponsor who has paid for the most exposure at an event. 31. Sponsorship: A corporate entity which is involved with a sports property in order to gain exposure to sell products. 32. Sportscape: The physical surroundings of a venue that impact spectators desire to stay or return. 33. Sports Property: Marketing item of value, such as a league team coach or player. 34. Season Ticket: Tickets purchased for a season of an event. 35. Personal Seat License: License purchased by a ticket holder to buy that seats tickets for a season. 26-30 46. Personal Selling: Interactive and interpersonal promotions meant to develop relationships and increase customer satisfaction. 47. Promotion Mix: The combination of promotional efforts for a business. 48. Public Relations: Building a good image in the public eye. 49. Publicity: Non-paid news style communications about a product or company. 50. Sales Promotion: Retailer focused promotion aimed at increasing short term sales goals. Event Triangle Fan gives money to sponsor and to the event. Event gives entertainment to fan and exposure for the sponsor. Sponsor gives a product or service to the fan and to the event, or also money to the event. 6-10 16. Psychographics. Segmentation based on personal interest. 17. Stadium of Place: Simultaneous production and consumption of sports event at a venue. 18. Arbitrary Allocation: Promotional budgeting by "what I can afford" 19. Category. Area in which sponsorships are classified (ex: fast food) 20. Clutter: A drawback to sponsorship where sponsors blend in with all the other promotions at an event. 31-35 21-25 41-45 36. Luxury Box: Seating typically used by a corporation for business meetings and entertainment. 37. Licensor: A company with a popular official logo. 38. Licensing: Authorized use of a brand or brand name of brand mark trademark or logo. 39. Licensee: A company with a license to reproduce an official brand mark. 40. Event Marketing: Applying marketing principles to the promotion or operation of an event. 11. Gate Receipt: Total money from ticket sales for an event. 12. Geographics: Segmentation based on area region or climate. 13. Market Segment: Separating consumers into smaller groups. 14. Niche Market: A relatively small market with specialized need. 15. Organized Sport: A sport which is overseen by a sanctioning body. 46-50 Sports Marketing Review by: Jordan Savas 1. Borrowed Equity: using the appeal of the event to market a product. 2. Sports Marketing: the application of marketing to sports. 3. Sport: a source of diversion for pleasure. 4. Marketing through Sports: Marketing of a non sports product during a sporting event. 5. Sports Agent: Intermediary that markets talent and determines an athletes worth in a market. 11-15 21. Comparative Parity: Promotional Budgeting by "follow the market leader" 22. Direct Goal: A measurable and tangible goal. 23. Exclusivity: A sponsorship where only one partner is promoted or allowed promotional opportunities. 24. Feasibility: Evaluation of a sponsorship to determine "if it would work" 25. Indirect Goal: A goal which can be felt but not directly measured. 36-40 16-20 1-5

Micro-teaching Lesson

Transcript: -The Jeopardy game was used as a review for the student's exam on slope, slope-intercept form, and point-slope form. I created questions to fill into the template. -I had students answer the questions by working out the problems on paper and discussing with their partners. As we answered each question, I worked the problems out to help the students better prepare for their exam. -Some of the questions I had the students graph the equations. It was important for them to practice graphing before their exam. PowerPoint -PowerPoint is a program designed to create presentations. PowerPoint can be used as a guide for classroom notes, review activities, or even presentations for other teachers. You can project it so that everyone can see, it is a great tool to serve both visual and audio learners. -There are templates that you can download to use to help teach and assess students. I used a Jeopardy template to serve as a review game. The template uses hyperlinks to connect the slides and the main screen of the game. The teacher only has to operate it from their computer or with a SMART board. For the Future.... -Using a Jeopardy PowerPoint as a review game is suitable for all students because it puts a positive twist on the content. Students love games and I was able to see students with negative attitudes about the review really engage in the lesson. I also think that students were more willing to participate because they were working with a partner. -The Jeopardy game consisted of questions that covered and assessed the material they have learned. They had plenty of examples and I took the time to verbally and physically explain the answers to them to help make connections. In Action in the Classroom Pedagogy-Content Aspect -Using the technology allowed me to assess the students knowledge before the exam. I was able to reteach and review anything necessary for the students to understand. -While using the technology I was able to give students more time to think about questions. I had to closely monitor the classroom by circling and reminding students to stay on task. I was able to practice scaffolding, wait time, and task management. -There are a lot of different templates you can use on PowerPoint that can help engage students in a review or even learning material. I believe that using PowerPoint templates, like Jeopardy will enhance the students' learning. By using the right teaching strategies, students are able to practice, review, and make connections of the previous material. -I will use this in my future class as a review for my students because the students enjoy and focus more on the review. Technology &Pedagogy Technology Pedagogy- Content Aspect -The content was presented in a Jeopardy game allowing for peer interactions, examples, and explanations. The students were able to practice the material individually, share with their teammate, review together, and then were able to practice as a class when I reviewed the question. The students were able to refresh and gain a better understanding of the material. -I chose a Jeopardy PowerPoint to best engage the students in reviewing their material. I was able to give the students extra time for practice and see what students may have been struggling on by being able to circulate the classroom. The teaching strategies I incorporated worked well with the content because a lot of the material was computations. Minor errors could be caught by their partners, and if not, they could be corrected by myself. Technology-Pedagogy Aspect

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