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Pacman Gif Presentation Template

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pacman

Transcript: When all pac-dots are eaten, Pac-Man is taken to the next stage, Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost. When all lives have been lost, the game ends. History When Toru Iwatani hungrily stared into his pizza box, containing 2 slices short of a full pie, the idea for one of the greatest arcade games was born. At 27 years, the Japanese student came up with the idea for Pac-Man - a game that became legend . The Game's Entrance Into Society: 1980 - Midway first released the Pacman arcade. 1981 - Atari published the first wave of home version: 2600 1983 - Apple, PC, Commodor 64, Vic 20, TI-99-4A 1996 - Namco re-released the arcade version as part of the Namco Classics Vol. 2 Group The player controls Pac-Man through a maze, eating pac-dots or pellets. Pac-Man is one of the longest running video game franchises from the golden age of video arcade games and one of only three video games that are on display at the Smithsonianin Washington, D.C. pacman How it is played Pacman Skills and Action games (Maze) among the most famous arcade games of all time. having generated more than $2.5 billion in quarters by the 1990s. also one of the highest-grossing video games of all time, Gaming Platforms In 1983, Jr. Pac-Man was introduced, Ms. Pac-Man the following year, in 1982 References: http://en.wikipedia.org/wiki/Pac-Man http://www.classicgaming.cc/classics/pacman/history.php Pac-Man is an arcade game uses the C programming langugage first released in Japan on May 22, 1980. developed by Namco •Arcade Machines •Handheld Game Consoles •Mobiles •PC •Virtual games Pac-land Pac-Mania Pac-Man 2 Pac-Man VR Pac-In-Time Pac-Man 3D Group (cc) photo by theaucitron on Flickr (cc) photo by theaucitron on Flickr

PACMAN

Transcript: PACMAN REVIEW By Mythily Nair 8S Features of a Great Game - Colourful -Challenging as you level up - Easy to pick up -Sound Effects -High Scores -Instructions -Needs to be hooking -Fun -Good Name -Back story/ Objectives -Eye catching logo Pac-man was a phenomenon. It holds the esteemed title of highest grossing video-game of all time. $2.5 billion dollars worth of quarters have passed through it's arcade machines alone. Pac-man's arcade success launched many lucrative spin-off ventures... home console conversions, cartoon shows, breakfast cereals and pop songs to name but a few. Pac-man has resonated with all types of people from different walks of life from all over the world. You don't have to be a gamer to recognise this chirpy bright-yellow superstar. ANY GLITCHES? When it comes to campaign mode, Pac-man stands out head and shoulders above the rest. Why is that so, I hear you ask ever so politely? Simply due to the fact that Pac-man wasn't satisfied with having an ending. The consensus at Namco at the time seemed to be "Why would anyone want perfection to have an end?" You can almost see their point. If something is making your company millions upon millions of dollars in revenue per year, tying up the storyline seems like a rather stupid option. Well, considering that this videogame is around 34 years old (release date 1979), we should be able to say that it has a glitch. But however, it is a glitch not many people see. It is called the SPLIT SCREEN. Upon reaching level 256 (and spending the equivalent of Ghana's annual GDP in silverware), instead of resetting the levels to reloop the screen explodes into an incoherent pixelated mess, and poor Pac-man has no option but to commit suicide by way of ghost. People dream of seeing this screen, but alas, only a few have lived to. The game everyone knows and loves, Pacman. Raked in billions for their company Namco, and still loved and worshipped by gamers across the globe. The over addictive and fun game, the chirpy yellow guy remains in our heart till today. Mr Bisby's comments: HOW DO YOU PLAY? The requirements of Pac-man were quite simple, even for it's time. Simply run around a maze eating pellets whilst being chased by ghosts. Controls did pretty much what was expected of them at the time. Up generally moved Pac-man in an upwards direction, whilst down usually had the opposite effect. Left and right movements of the joy-stick were specifically mapped to ensure your Pac-man avatar moved left and right when you told him to. The ghosts were a constant hazard. One touch from them spelled instant doom for the pill-popping P-man. There are exceptions to the rule, however. Should Pac-man stumble across a power-pellet, he'd be temporarily invincible and able to chase down the ghosts, devouring them with his gaping jaws hinged horrifically wide open. Instead of causing nightmares for all involved in playing Pac-man, the game had somewhat of an addictive quality, encouraging repeated attempts and numerous shortages of coin... much like a real-life drug dependency that Pac-man seemed to emulate eerily well FINAL WORD. WHAT IS PACMAN?

Pacman

Transcript: Playing as a small yellow circle (with a triangle cut out for the mouth) you travel through a maze eating up little yellow dots for points, while avoiding the ghosts to stay alive. Eat the large yellow dots to gain point and make the ghosts turn blue, which will makes them edible for a short period of time. Simple art is used with bright colours to catch the eye. Rated E for everyone This game is a family friendly game. There is no violence or bad themes. I would rate it E for everyone. It is simple, yet addicting. I would recommend this video game to anyone. It is tons of fun and never gets old. A true classic. If I was a parent, I would let my children play this game, but only for a certain amount of time. The ghosts were all given individual names The game was mainly developed by Toru Iwatani In Japan it was first called paku paku taberu Paku paku represented the sound of widely opening and closing your mouth. In the States, Pac-Man was originally called Puck Man, but that was changed to avoid vandalism of the name. "Yet games are like good wine or Scotch: They need plenty of time to develop flavor." "Give others more fun and more kindness than they expect... it's Pac-Man's message." "The story I like to tell about the origin of Pac Man is that one lunchtime I was quite hungry and I ordered a whole pizza. I helped myself to a wedge and what was left was the idea for the Pac Man shape." Photographs from... http://search.japantimes.co.jp/cgi-bin/fl20100610jk.html http://www.google.ca/imgres?imgurl=http://www.4colorrebellion.com/media/pics/09/07/pacmancommander.jpg&imgrefurl=http://www.4colorrebellion.com/archives/2009/07/02/image-of-the-day-ghosts/&usg=__5Ij1jHBj8XA8mru9fDOfCsaCZu0=&h=500&w=353&sz=61&hl=en&start=0&zoom=1&tbnid=E8TLb0ASBHmdwM:&tbnh=135&tbnw=98&ei=pvDLTfrRHe3diAKZv-CUBQ&prev=/search%3Fq%3Dpacman%2Bghosts%26hl%3Den%26sa%3DX%26rlz%3D1R2GPEA_en%26biw%3D1004%26bih%3D583%26tbm%3Disch%26prmd%3Divns&itbs=1&iact=hc&vpx=489&vpy=73&dur=8062&hovh=267&hovw=189&tx=109&ty=236&page=1&ndsp=16&ved=1t:429,r:2,s:0 http://www.google.ca/imgres?imgurl=http://4.bp.blogspot.com/_6slcYXNa204/TRl3v31V0DI/AAAAAAAAC9o/511hjxyXEng/s1600/pacman.gif&imgrefurl=http://edbiado.blogspot.com/2010/12/pac-man-is-timeless.html&usg=__bfD4IryxTiO7ajsYjr3x1chKnnk=&h=480&w=640&sz=10&hl=en&start=0&zoom=1&tbnid=N4SUkZ8OTq9ztM:&tbnh=122&tbnw=162&ei=mffLTdebLouwuAPJs_mJBQ&prev=/search%3Fq%3Dpacman%2Bmaze%26hl%3Den%26rlz%3D1R2GPEA_en%26biw%3D1004%26bih%3D583%26tbm%3Disch0%2C175&itbs=1&iact=hc&vpx=719&vpy=218&dur=969&hovh=194&hovw=259&tx=198&ty=101&page=1&ndsp=18&ved=1t:429,r:17,s:0&biw=1004&bih=583 http://www.google.ca/imgres?imgurl=http://www.dailyonlinenews.net/wp-content/uploads/2010/05/pacman-free-game.jpg&imgrefurl=http://www.dailyonlinenews.net/pacman-free-online/122/&usg=__y2gIxgjfTRLxz2XF7pNBxr4mcVI=&h=405&w=405&sz=21&hl=en&start=0&zoom=1&tbnid=ykvcU_M0QHSkWM:&tbnh=134&tbnw=134&ei=fvnLTaL0N5HWvQPjiPWKBQ&prev=/search%3Fq%3Dpacman%26hl%3Den%26rlz%3D1R2GPEA_en%26biw%3D1004%26bih%3D583%26tbm%3Disch&itbs=1&iact=hc&vpx=278&vpy=234&dur=3328&hovh=225&hovw=225&tx=135&ty=89&page=1&ndsp=15&ved=1t:429,r:6,s:0 Eat the cherries and strawberries to gain extra points

GIF Presentation

Transcript: GIF: Quality Education Introduction Introduction Goal My role in this project has been that of a designer. Throughout the unit, I have been a designer who has created a product to raise awareness on a certain topic. Goal My goal for this project was to create something to raise awareness on an SDG of our choice. The Sustainable Development Goal I have chosen is number four: Quality Education. Audience Our main audience for this project was the UN's social media team. Our design will be pitched to the group of experts working on the social media side of the Sustainable Development Goals. Audience Context The situation that inspired this design was a school project. We were instructed to carry out research on the 17 SDGs, and then create a product that would promote them. Context Product Product The product I have designed in order to spread awareness on the SDG is a GIF Research Research To begin with, we did research on the SDGs to have some general knowledge on the topic. Design Approach Design Approach Smart Research Smart Research Gif Research Gif Research Drafts/ Ideation Process Drafts/ Ideation At this point, I started drawing ideas of what my gif could look like. To do this, I made three seperate stoyboards 1 Concept 1 2 Concept 2 3 Concept 3 Chosen design The design I ended up choosing was a combination of the first and second storyboard Chosen design Design Final Product Final Product Process https://youtu.be/swASiF_rL0E https://youtu.be/dXe3Zn5A5PM Conclusion Conclusion 213 frames later, we have a finished product ready to be pitched to the UN's social media team. I am very proud of what i have made, and see this being something the UN may decide to use. Images Dowloadable at: https://www.globalgoals.org/resources Images

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