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Gamification Powerpoint Template

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Medical PowerPoint Template

Transcript: Medical PowerPoint Template Design Elements Color Schemes for Medical Presentations Font Selection for Readability Color schemes significantly affect audience understanding and retention. In medical presentations, using blue and green hues promotes calmness and trust, while contrasting colors can highlight key information and enhance visibility. Choosing the right font is crucial for comprehension. Sans-serif fonts like Arial or Helvetica are recommended as they are easier to read on screens. Always ensure that text is large enough to be legible from a distance. Incorporating Graphics and Images Layout and Structure Incorporating relevant graphics can enhance understanding and retention of complex ideas. Use high-quality images, charts, or diagrams that directly relate to the content to support the narrative without overcrowding the slide. A well-structured layout guides the audience’s eye and improves information flow. Utilize a grid system to maintain alignment and consistency, making sure to reserve space for visual elements. Balance text with images to avoid clutter. A Blank Canvas for Your Data Presentation Tips Best Practices for Delivery Content Organization in Medical Presentations Engaging Your Audience Practicing your presentation can lead to smoother delivery and reduced anxiety. Utilize appropriate body language, voice modulation, and eye contact to foster a connection with the audience, making your message more impactful. Audience engagement is critical for effective communication. Techniques include asking rhetorical questions, using relatable examples, and incorporating multimedia elements to maintain interest and encourage participation. Title Slides and Headings Introduction to Medical Presentations Title slides set the stage for your presentation and should include the topic, your name, and the date. Headings throughout the presentation guide the audience through the narrative and facilitate smooth transitions between topics, ensuring clarity and focus on key messages. Bullet Points vs. Paragraphs Handling Questions and Feedback Bullet points provide concise and digestible pieces of information, making it easier for the audience to follow along. In contrast, paragraphs may be necessary for complex concepts but should be used sparingly to maintain attention and avoid overwhelming the viewer. Practicing and Timing Your Presentation Using Tables and Charts Tables and charts effectively present quantitative data, making complex information more approachable. They facilitate quick understanding of trends and relationships within data, enhancing the audience’s ability to interpret clinical findings or statistical results. Rehearse your presentation multiple times to refine your delivery and timing. Understanding how long each section takes helps ensure that you cover all material without rushing or exceeding your allotted time. Encourage questions to create a dialogue with your audience. Responding thoughtfully to feedback shows respect for their input and enhances clarity for everyone involved, improving overall comprehension. Citing Sources and References Importance of Visual Aids Citing sources is crucial in maintaining credibility and allowing the audience to explore further. Proper referencing not only attributes the original work but also strengthens arguments presented in the medical content, supporting evidence-based practice. Visual aids play a crucial role in medical presentations by simplifying complex information. They help audiences grasp essential concepts quickly, improving retention and engagement through the use of charts, images, and videos. Overview of PowerPoint Features PowerPoint offers various features to enhance medical presentations, including templates specifically designed for medical content, the ability to incorporate multimedia, and options for animations that can illustrate processes or changes over time. Objectives of the Medical Template The medical PowerPoint template serves to streamline the creation of presentations by providing a standardized format. This ensures consistency in design and aids users in organizing their data effectively for clarity and impact.

Gamification

Transcript: Games are more fun when you have someone to play with "The next time I visit the bakery, I get another stamp. When I have 10 stamps, I get free bread." Samsung Nation Linked in accomplished this by unvealing the signup progress bar which uses ______ principle to motivate people to _______ What is it? The trick is in identifying the behavior you want to encourage based on your business objectives. Gamification Example: Loss Aversion Points Levels Awards Achievements Leaderboards Notification Badges Titles Etc. It's all about behaviors. Provide a way to track success Enterprise Examples "Don't make it a requirement, not everyone wants to collect badges" Example: Gameification isn't about making a game, it's about reusing principles from a very successfully engaging field "In just the next couple of years, Gartner expects gamification to drive about half of all business innovation." Promote social sharing, social proof, social feedback, and social status. refers to people's tendency to strongly prefer avoiding losses to acquiring gains. Create goals, and sub goals. Provide skillful but attainable challenges. Give lots of feedback. Motivate and encourage them to reach their goals. Congratulate them when they accomplish a goal. Leave the user with a sense of success. Integrating The Behavior Platform’s smart gamification elements with SharePoint functionality, companies can measure, influence and reward key user behaviors inside SharePoint that improve knowledge sharing, document management and social collaboration. Example: It's about balance refers to people's tendency to strongly prefer avoiding losses to acquiring gains. How do you get started? 84% of companies report increased adoption after implementing. Improve Sign-up completeness Gamification: Adding mechanics from game theory to the user experience to motivate and engage the user. Encourage the Behavior It doesn't have to be complicated to be effective: “To prevent losing points, you’ve got to log in once every 30 days,” Examples DODOcase Customize electronic cases "Nitro for Salesforce is a turn-key gamification solution that puts game mechanics inside the Sales Cloud and Service Cloud console. Pre-built components and proven program designs challenge employees to learn and use Salesforce every time they open the application." Online loyalty program that offers virtual rewards to consumers who talk up Samsung, the electronics giant. Yes, and No. It's about reusing pieces. Achievements, Appointments, Authority, Behavioral Momentum, Blissful Productivity, Bonuses, Cascading Information Theory, Challenges, Combos, Collections, Community Collaboration, Competition, Countdown, Discovery, Empathy, Epic Meaning, Framing, Free Lunch, Infinite Gameplay, Levels, Loss Aversion, Lottery, Ownership, Personality, Playfulness, Points, Progression, Quests, Reciprocity, Reward, Scarcity, Schedules, Scores, Social Proof, Status, Targets, Unpredictable Reinforcement, Urgent Optimism, Virality Identify the Behavior According to a Pew Research Center report, gamification is "interactive online design that plays on people's competitive instincts and often incorporates the use of rewards to drive action -- these include virtual rewards such as points, payments, badges, discounts and free gifts; and status indicators such as friend counts, re-tweets, leaderboards, achievement data, progress bars and the ability to level up." “To prevent losing points, you’ve got to log in once every 30 days,” Gamification is about enhancing the experience Game Mechanics Increased Sign-Ups The content has to be good to begin with, then game mechanics can be lightly layered on top to make the experience more fun. Nitro for Salesforce Duolingo.com Language Learning "Gamification" Badgeville for SharePoint Recap Are we supposed to use all of this? Explanation

Gamification

Transcript: Definition Ideas for Use Theory & Psychology Nike (Nike+) encourages people to run while improving sales Zynga (Farmville, Fishville, Mafia Wars) raised over US$1.5 million for disaster relief in Haiti HopeLabs (Re-Mission & Re-Mission 2) educate patients fighting cancer and inspire them Closing Food for Thought... Gamification Gamification Stats Examples “The people who understand the power and potential of games to both make us happy and change reality will be the people who invent our future.” -Jane McGonigal, Reality is Broken In the United States alone, there are 183 million active gamers. Active computer or video gamers play 13 hours a week on average. Collectively, the planet is now spending more than 3 billion hours a week gaming. 97% of youth play computer and video games. 40% of all gamers are women. The average game player is 35 years old and has been playing for 12 years. Most gamers expect to continue playing games for the rest of their lives. On average, gamers fail 80% of the time and yet they still find the gaming experience enjoyable. 61% of surveyed CEOs, CFOs, and other senior executives say they take daily game breaks at work. More than half of these gameful executives say they play during work in order “to feel more productive. -Jane McGonigal, Reality is Broken Fund raising, i.e. Zynga Patient Education & Motivation, i.e. HopeLabs Health Care Campaigns Health Care Education Health Care Tracking "Making non-game activities more game-like" -3rd Sense "Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems" - Wikipedia Uses people's natural desires for competition, achievement, status, expression, etc to change their behavior through the use and positive-reinforcement of rewards

Gamification

Transcript: Gaming in Action II This theory was then put to use by USF as an orientation from first year adjuncts, veteran adjuncts, full professors, and graduate students. The reward? A tiny dinasaur. And the competitive edge to make each of these instructors from different avenues and experiences to 1) attend the orientation and 2) modify the session to meet each instructors needs. Create a meet and greet to make the students comfortable in the classroom and in the game. They get comfy, they talk, they know the competition they will soon destroy. Give them a series of tasks requiring the input of information and differing ways to export that information to others (blog, pwpt, prezi, video, etc) They will do the task because they are now comfortable in the classroom and know the ramifications (their enemies win if they do not do the work) Also important, the publishing of the act requires for it to be great because others will see and also gives the student authorship - huge in comp classroom. Employment II Several instructors took this idea of gaming=agency and created a webquest + storyline + competition = game to CCCCs for the professors, grad students, and admins to play. The goal was to see if using gamification made this ginormous conference navigable, fun, and more efficient (especially for first time CCCCs-ers), thereby giving the players more agency and control within the setting. Final Thoughts More Final Thoughts And one more thing... The same results were found in the USF community: more enthusiastic navigation, more sessions attended, and more choices = more control for the gamer: they were able to choose the sessions which interested them, which made them interested in the goings-on of the orientation. Students joining composition classrooms have likely participated or continue to participate in games. This article employs a theory from James Gee which argues games create learning habits and a reward or merit system. The understanding, then, is if the students already playing games are involved in this work/reward system, then the composition classroom should be as well. Thank you for your attention! The hypothesis from both of these games was the idea that if we create our own storyline, we will stick around to the end to conclude the story. For both CCCCs and USF orientation, the goal was to create the storyline, get the user hooked, and see if the user would jump through all the hoops (sessions, meet-and-greets) to finish. If you can't beat 'em, join 'em Conclusion Analysis Sierra, Wendi and Kyle D. Stedman. "Ode to Sparklepony: Gamification in Action." Computers in Composition. Web. Date Accessed April 16th, 2012. Agency is key. We learn from Heidegger and De Certeau this idea of loss of agency with the advent of technology. Along with the loss of agency, we have the loss of discovery, intevention, and composition. Heidegger thinks we're doomed. De Certeau see hope. Gaming is the 2012 de Certeau cure. We must use the tools already existing in the students' minds to increase their input and output of knowledge. Work Cited Gamification The Theory II I would have liked to see more articulation on the use of narrative within the CCCCs conference and how that was effective. I argue that it gives the user a different sense of value than entering a Composition classroom and composing gives. Lastly, I would also like to see the utilization of more than just the invention of games by profs. Instead, also using the "gaming" (like, for real, the kind the nerds play instead of meeting girls) world to make sense of discovery and invention, theory and literature. I argue there is more to the game world than just quality structures to guide a person; it also incorporates connections to the literary world. This is an interesting experiment, and we do need to remember the ways in which first year students learn, how those are different, and employ them to help bolster learning, engagement, and yes, agency. I think this would be a great in the four-year college system with incoming freshman. It would, however, have many obstacles in a two-year college composition course. It may be more successful in a last year course, after the students have become adjusted to teaching styles and technologies. CCCCs gamers narrated experiences much like the hypothesized results: more efficient and productive navigation of the conference and festivities and a stronger sense of community among the gamers Gaming in Action The theory also suggests that the reward system gamers are used to (when the user accomplishes X, she receives Y) gives the user confidence, agency, and control. The Theory Employment Success is hinged on 1) the ability to utilize a tounge-in-cheek tone. These are adults; you are forcing them to play a game: make it whimsy, not serious 2) The storyline. You have to include a narrative to follow to keep the students engaged and waiting for the end results: will they end up dead? obtain the princess/prince? pass

PowerPoint Portrayal Template

Transcript: PowerPoint Portrayal Template Mastering Delivery Techniques Enhancing Content Engaging Your Audience Presentation Skills Engagement strategies include asking questions, encouraging participation, and incorporating relevant anecdotes. Active engagement fosters curiosity, making the audience feel involved and invested in the presentation's outcomes. Strong presentation skills encompass clarity of speech, body language, and vocal variety. Practicing these skills helps to build confidence and ensures the message is delivered effectively, encouraging audience retention and understanding. Visual Aids: Images and Graphs Handling Questions and Feedback Crafting Effective Visual Presentations Timing and Pacing Use high-quality images and graphs to complement your data and enhance understanding. Visual aids can illustrate complex concepts more clearly and capture the audience's attention, resulting in better retention of information. Effective presentations balance thoroughness with brevity, maintaining audience attention throughout. Mastering timing and pacing enhances comprehension, ensuring that key messages are communicated without rushing or dragging. Anticipating questions showcases knowledge and prepares for an interactive session. Managing feedback graciously encourages dialogue and reflects openness to diverse perspectives, reinforcing rapport with the audience. Importance of White Space Effective Use of Text Incorporating white space enhances visual clarity and reduces clutter, allowing the audience to focus on key elements of the slide. Effective use of white space can lead to a more professional and appealing presentation layout. Limit the amount of text on slides to focus on key points. Utilize bullet points for clarity and avoid long paragraphs, allowing for easier reading and comprehension during the presentation. Storytelling Techniques Utilize storytelling techniques to make the presentation relatable and engaging. Incorporate anecdotes, case studies, or relatable experiences to evoke emotions and foster a connection with the audience. Introduction to PowerPoint Importance of Visual Presentations Visual presentations are crucial as they increase retention rates by up to 65%. Effectively combining visuals with verbal communication caters to diverse learning styles, making it easier for audiences to grasp complex information swiftly. Conclusion and Best Practices Goals of Effective Presentation The primary goals of an effective presentation include clarity, engagement, and persuasion. A well-crafted presentation supports the speaker's message, stirs audience interest, and prompts desired actions or insights, making the content memorable. Overview of PowerPoint Features PowerPoint integrates features such as slide templates, animation, and multimedia support. These tools allow users to create dynamic presentations, engaging their audience visually and auditory, resulting in a more impactful delivery of content. Recap of Key Points Design Principles Effective presentations hinge on design consistency, thoughtful content enhancement, and strong delivery techniques. Recapping objectives, using visual aids, and engaging the audience are foundational elements that ensure information retention and impact. Color Theory and Usage Consistency in Design Color theory is crucial in presentation design as it influences emotions and perceptions. Choosing the right colors can enhance readability, evoke feelings, and strengthen brand identity through consistent color application. Consistency in design creates a cohesive look throughout the presentation. Utilizing the same color palette, fonts, and layout styles helps reinforce branding and ensures the audience remains focused on the message rather than design changes. Common Pitfalls to Avoid Continuous Improvement in Presentations Font Selection and Typography Layout and Composition Font selection impacts readability and audience reception. A clear sans-serif font often works best for slides, while varied font sizes can help emphasize key points and guide viewers through the content logically. Effective layout and composition guide the viewer's eye and improve information retention. Utilizing rule-of-thirds, alignment, and strategic white space enhances clarity, ensuring that essential content stands out without overwhelming the audience. Regular feedback and practice are vital for honing presentation skills. Analyzing past presentations, incorporating audience feedback, and embracing new technologies contribute to ongoing enhancement and confidence. Avoid overcrowding slides with text and neglecting audience engagement methods. Failing to practice, mismanaging time, and using ineffective visuals can derail a presentation, compromising clarity and audience connection. Resources for Further Learning Utilize online courses, workshops, and books focused on presentation skills for deeper knowledge. Websites such as LinkedIn Learning and platforms like TED offer valuable

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